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GRID
2004
Springer
13 years 11 months ago
Dynamic Service Evolution for Open Languages in the Grid and Service Oriented Architecture
Dynamic behavior is inherent in virtual organizations. Semantics has to be processed to manage dynamism and other properties like state, life cycle, faults, and others. In our pap...
Thomas Weishäupl, Erich Schikuta
EUROGP
1999
Springer
137views Optimization» more  EUROGP 1999»
13 years 10 months ago
Evolving Controllers for Autonomous Agents Using Genetically Programmed Networks
– This article presents a new approach to the evolution of controllers for autonomous agents. We propose the evolution of a connectionist structure where each node has an associa...
Arlindo Silva, Ana Neves, Ernesto Costa
CIG
2006
IEEE
13 years 8 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe
JIRS
2008
100views more  JIRS 2008»
13 years 6 months ago
Model-based Predictive Control of Hybrid Systems: A Probabilistic Neural-network Approach to Real-time Control
Abstract This paper proposes an approach for reducing the computational complexity of a model-predictive-control strategy for discrete-time hybrid systems with discrete inputs only...
Bostjan Potocnik, Gasper Music, Igor Skrjanc, Boru...
GECCO
2008
Springer
161views Optimization» more  GECCO 2008»
13 years 7 months ago
Neuro-evolution for a gathering and collective construction task
In this paper we apply three Neuro-Evolution (NE) methods as controller design approaches in a collective behavior task. These NE methods are Enforced Sub-Populations, MultiAgent ...
D. W. F. van Krevelen, Geoff S. Nitschke