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135
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3DIM
2011
IEEE
14 years 13 days ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
ECCV
2008
Springer
16 years 2 months ago
Simultaneous Detection and Registration for Ileo-Cecal Valve Detection in 3D CT Colonography
Object detection and recognition has achieved a significant progress in recent years. However robust 3D object detection and segmentation in noisy 3D data volumes remains a challen...
Le Lu, Adrian Barbu, Matthias Wolf, Jianming Liang...
116
Voted
VVS
1998
IEEE
141views Visualization» more  VVS 1998»
15 years 4 months ago
3D Scan Conversion of CSG Models into Distance Volumes
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes ...
David E. Breen, Sean Mauch, Ross T. Whitaker
124
Voted
3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
15 years 5 months ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
123
Voted
GRAPHICSINTERFACE
2009
14 years 10 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng