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» Dynamic Acceleration Structures for Interactive Ray Tracing
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CGF
2007
99views more  CGF 2007»
14 years 9 months ago
Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes
Maxim Shevtsov, Alexei Soupikov, Alexander Kapusti...
SIGGRAPH
2010
ACM
15 years 2 months ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
82
Voted
ISVC
2007
Springer
15 years 3 months ago
Fast kd -Tree Construction for 3D-Rendering Algorithms Like Ray Tracing
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...
Sajid Hussain, Håkan Grahn
CGF
2008
140views more  CGF 2008»
14 years 9 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
DATE
2003
IEEE
90views Hardware» more  DATE 2003»
15 years 2 months ago
Interactive Ray Tracing on Reconfigurable SIMD MorphoSys
MorphoSys is a reconfigurable SIMD architecture. In this paper, a BSP-based ray tracing is gracefully mapped onto MorphoSys. The mapping highly exploits ray-tracing parallelism. A...
Haitao Du, Marcos Sanchez-Elez, Nozar Tabrizi, Nad...