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» Dynamic Acceleration Structures for Interactive Ray Tracing
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EGH
2010
Springer
14 years 7 months ago
Architecture considerations for tracing incoherent rays
This paper proposes a massively parallel hardware architecture for efficient tracing of incoherent rays, e.g. for global illumination. The general approach is centered around hier...
Timo Aila, Tero Karras
85
Voted
EGH
2004
Springer
15 years 2 months ago
Realtime ray tracing of dynamic scenes on an FPGA chip
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Jörg Schmittler, Sven Woop, Daniel Wagner, Wo...
IV
2010
IEEE
249views Visualization» more  IV 2010»
14 years 8 months ago
Real-Time Ray Tracing of Complex Molecular Scenes
—Molecular visualization is one of the cornerstones in structural bioinformatics and related fields. Today, rasterization is typically used for the interactive display of molecu...
Lukas Marsalek, Anna Katharina Dehof, Iliyan Georg...
SIGGRAPH
2010
ACM
15 years 2 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
95
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CGF
2010
181views more  CGF 2010»
14 years 8 months ago
Matrix Trees
Recent advances in GPU programmability and architecture have allowed for the generation of ray casted or ray traced images at interactive rates. How quickly these images can be ge...
Nathan Andrysco, Xavier Tricoche