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» Dynamic Acceleration Structures for Interactive Ray Tracing
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133
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TOG
2002
162views more  TOG 2002»
15 years 2 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
169
Voted
EGH
2011
Springer
14 years 2 months ago
Simpler and Faster HLBVH with Work Queues
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...
147
Voted
DAGSTUHL
2011
14 years 2 months ago
Interactive Isocontouring of High-Order Surfaces
Scientists and engineers are making increasingly use of hp-adaptive discretization methods to compute simulations. While techniques for isocontouring the high-order data generated...
Christian Azambuja Pagot, Joachim E. Vollrath, Fil...
135
Voted
CGF
2010
189views more  CGF 2010»
15 years 2 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
169
Voted
INFOCOM
2011
IEEE
14 years 6 months ago
Adaptive algorithms for detecting community structure in dynamic social networks
—Social networks exhibit a very special property: community structure. Understanding the network community structure is of great advantages. It not only provides helpful informat...
Nam P. Nguyen, Thang N. Dinh, Ying Xuan, My T. Tha...