We argue that games are expressive enough to encompass (history-based) access control, (resource) usage control (e.g., dynamic adaptive access control of reputation systems), acco...
This paper proposes a component-based architecture and development methodology for context-aware systems. A context is formally defined from relational point of view. The architec...
Abstract—This paper presents a systematic approach to generate walking primitive databases for anthropomorphic 3D–bipeds allowing step length adaptation, direction changes and ...
Data replication in distributed databases has been investigated extensively with the hope that it will improve performance, reliability, and availability. However, the growth of t...
To support incremental replay of message-passing applications, processes must periodically checkpoint and the content of some messages must be logged, to break dependencies of the...