User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players,...
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,...
We view dynamic scheduling as a sequential decision problem. Firstly, we introduce a generalized planning operator, the stochastic task model (STM), which predicts the effects of ...
We present a connectionist architecture that can learn a model of the relations between perceptions and actions and use this model for behavior planning. State representations are...
Abstract. We study the exchange of information in collective information systems mediated by information agents, focusing specifically on the problem of semantic interoperability. ...
Abstract. This paper presents the new DDAC4 algorithm for dynamic arc consistency enforcement in distributed Constraint Satisfaction Problems. The algorithm is an adaptation of the...