The class of weakly acyclic games, which includes potential games and dominance-solvable games, captures many practical application domains. Informally, a weakly acyclic game is on...
Alex Fabrikant, Aaron D. Jaggard, Michael Schapira
Abstract We describe an event-based, publishand-subscribe system based on using "smart subscriptions" to recognize weakly structured events. We present a hierarchy of sub...
The computing systems are becoming deeply embedded into ordinary life and interact with physical processes and events. They monitor the physical world with sensors and provide app...
The Conceptual Programming environment, CP, being developed at the Computing Research Laboratory (CRL), is a complete knowledge representation visual programming environment for u...
-- Future distributed applications are expected to be deployed in an environment that is more dynamic and heterogeneous than ever before. The environment features are difficult to ...