: This paper describes a new approach for the creation of an adaptive system able to selectively combine dynamic multidimensional information sources to perform state estimation. T...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Abstract. In this paper, we describe a CBR system for applying musically acceptable tempo transformations to monophonic audio recordings of musical performances. Within the tempo t...
Many engineers are still reluctant to adopt advanced object-oriented technologies (such as high modularity, dynamic binding, automatic garbage collection, etc.) for embedded syste...
. In this paper, a forecasting system is presented. It predicts the presence of oil slicks in a certain area of the open sea after an oil spill using Case-Based Reasoning methodolo...