In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges aligned to the principal directions of the underlying geome...
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...
Recent years have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex...
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
Many polygon mesh algorithms operate in a local manner, yet are formally specified using global indexing schemes. This obscures the essence of these algorithms and makes their spe...
Colin Smith, Przemyslaw Prusinkiewicz, Faramarz F....