Software patterns are a new design paradigm used to solve problems that arise when developing software within a particular context. Patterns capture the static and dynamic structu...
This work explores the use of ambient displays in the context of interruption. A multimodal interface was created to communicate with users by using two ambient channels for inter...
Distributing data is a fundamental problem in implementing efficient distributed-memory parallel programs. The problem becomes more difficult in environments where the participa...
D. Brent Weatherly, David K. Lowenthal, Mario Naka...
We propose group communication for agent coordination within “active rooms” and other pervasive computing scenarios featuring strict real-time requirements, inherently unrelia...
Paolo Busetta, Mattia Merzi, Silvia Rossi, Fran&cc...
Open trading environments involve a type of peer-to-peer computing characterised by well-defined interaction protocols that are used by the traders and sometimes updated dynamicall...
Martin K. Purvis, Mariusz Nowostawski, Stephen Cra...