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TOG
2008
101views more  TOG 2008»
14 years 9 months ago
Synthesis of constrained walking skills
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
VRST
2004
ACM
15 years 2 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
TVCG
2010
145views more  TVCG 2010»
14 years 7 months ago
Fluid Simulation with Articulated Bodies
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
FUZZIEEE
2007
IEEE
15 years 3 months ago
Soft Target Based Obstacle Avoidance for Car-like Mobile Robot in Dynamic Environment
— The real time flexible operation of a car-like mobile robot with nonholonomic constraints in dynamic environment is still a very challenging problem. The difficulty lies in t...
Yougen Chen, Seiji Yasunobu
SCA
2007
14 years 12 months ago
Kinodynamic skinning using volume-preserving deformations
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...
Alexis Angelidis, Karan Singh