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113
Voted
RTSS
2005
IEEE
15 years 8 months ago
Improving Soft Real-Time Performance through Better Slack Reclaiming
Modern operating systems frequently support applications with a variety of timing constraints including hard real-time, soft real-time, and best-effort. To guarantee performance, ...
Caixue Lin, Scott A. Brandt
125
Voted
ACMACE
2004
ACM
15 years 8 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
139
Voted
HIPC
2003
Springer
15 years 8 months ago
Performance Analysis of Blue Gene/L Using Parallel Discrete Event Simulation
High performance computers currently under construction, such as IBM’s Blue Gene/L, consisting of large numbers (64K) of low cost processing elements with relatively small local...
Ed Upchurch, Paul L. Springer, Maciej Brodowicz, S...
161
Voted
KI
1998
Springer
15 years 7 months ago
GOLEX - Bridging the Gap between Logic (GOLOG) and a Real Robot
The control of mobile robots acting autonomously in the real world is one of the long-term goals of the field of artificial intelligence. So far the field lacks methods bridging th...
Dirk Hähnel, Wolfram Burgard, Gerhard Lakemey...
CONEXT
2007
ACM
15 years 6 months ago
Scalable real-time gateway assignment in mobile mesh networks
The perception of future wireless mesh network (WMN) deployment and usage is rapidly evolving. WMNs are now being envisaged to provide citywide "last-mile" access for nu...
Edward Bortnikov, Israel Cidon, Idit Keidar