We consider a variety of dynamic, hardware-based methods for exploiting load/store parallelism, including mechanisms that use memory dependence speculation. While previous work ha...
We present a novel technique for the animation of turbulent fluids by coupling a procedural turbulence model with a numerical fluid solver to introduce subgrid-scale flow detail. ...
Rahul Narain, Jason Sewall, Mark Carlson, Ming C. ...
A plenoptic camera captures the 4D radiance about a scene. Recent practical solutions mount a microlens array on top of a commodity SLR to directly acquire these rays. However, th...
Zhan Yu, Jingyi Yu, Andrew Lumsdaine, Todor Georgi...
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Abstract. Current trends in software development show a move towards supporting autonomous components (agents). The accurate timing of interactions between such components is growi...