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» Dynamic Game Balancing: An Evaluation of User Satisfaction
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MIDDLEWARE
2005
Springer
15 years 5 months ago
MEDYM: Match-Early with Dynamic Multicast for Content-Based Publish-Subscribe Networks
Abstract. Design of distributed architectures for content-based publish-subscribe (pub-sub) service networks has been a challenging problem. To best support the highly dynamic and ...
Fengyun Cao, Jaswinder Pal Singh
104
Voted
SC
1995
ACM
15 years 3 months ago
Efficient Support of Location Transparency in Concurrent Object-Oriented Programming Languages
We describe the design of a runtime system for a fine-grained concurrent object-oriented (actor) language and its performance. The runtime system provides considerable flexibility...
WooYoung Kim, Gul Agha
EJWCN
2010
229views more  EJWCN 2010»
14 years 6 months ago
Throughput-Efficient Dynamic Coalition Formation in Distributed Cognitive Radio Networks
We formulate the problem of distributed throughput-efficient sensing in cognitive radio (CR) networks as a dynamic coalition formation game based on a Markovian model. The propose...
Zaheer Khan, Janne J. Lehtomäki, Marian Codre...
97
Voted
IJHPCA
2007
116views more  IJHPCA 2007»
14 years 11 months ago
Pricing for Utility-Driven Resource Management and Allocation in Clusters
Users perceive varying levels of utility for each different job completed by the cluster. Therefore, there is a need for existing cluster Resource Management Systems (RMS) to prov...
Chee Shin Yeo, Rajkumar Buyya
QEST
2007
IEEE
15 years 6 months ago
A business-oriented load dispatching framework for online auction sites
Online auction sites have unique workloads and user behavior characteristics that do not exist in other e-commerce sites. Earlier studies by the authors identified i) significan...
Daniel A. Menascé, Vasudeva Akula