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» Dynamic Game Balancing: An Evaluation of User Satisfaction
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68
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CHI
2010
ACM
15 years 4 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels
81
Voted
WISEC
2010
ACM
14 years 7 months ago
Preventing multi-query attack in location-based services
Despite increasing popularity, Location-based Services (LBS) (e.g., searching nearby points-of-interest on map) on mobile handheld devices have been subject to major privacy conce...
Nilothpal Talukder, Sheikh Iqbal Ahamed
79
Voted
SIGECOM
2005
ACM
166views ECommerce» more  SIGECOM 2005»
15 years 3 months ago
A price-anticipating resource allocation mechanism for distributed shared clusters
In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed marketbased resource allocation system. Multiple users decide ...
Michal Feldman, Kevin Lai, Li Zhang
VRST
2004
ACM
15 years 2 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
MHCI
2004
Springer
15 years 2 months ago
Mobile Context Aware Systems: The Intelligence to Support Tasks and Effectively Utilise Resources
: The complex usage of mobile devices coupled with their limited resources in terms of display and processing suggests that being able to understand the context of the user would b...
Russell Beale, Peter Lonsdale