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» Dynamic Game Balancing: An Evaluation of User Satisfaction
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CHI
2009
ACM
15 years 10 months ago
Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool
We discuss the problem of assessing and aiding user performance in dynamic tasks that require rapid selection among multiple information sources. Motivated by research in human se...
Bradley C. Love, Matt Jones, Marc T. Tomlinson, Mi...
WWW
2005
ACM
15 years 10 months ago
Improving recommendation lists through topic diversification
In this work we present topic diversification, a novel method designed to balance and diversify personalized recommendation lists in order to reflect the user's complete spec...
Cai-Nicolas Ziegler, Sean M. McNee, Joseph A. Kons...
75
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HICSS
1994
IEEE
118views Biometrics» more  HICSS 1994»
15 years 1 months ago
A Distributed Architecture for an Instructable Problem Solver
Our research goal is to design systems that enable humans to teach tedious, repetitive, simple tasks to a computer. We propose here a learner/problem solver architecture for such ...
Jacky Baltes, Bruce A. MacDonald
CONEXT
2008
ACM
14 years 11 months ago
Distributed content delivery using load-aware network coordinates
To scale to millions of Internet users with good performance, content delivery networks (CDNs) must balance requests between content servers while assigning clients to nearby serv...
Nicholas Ball, Peter R. Pietzuch
ISMAR
2003
IEEE
15 years 2 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...