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» Dynamic Game Balancing: An Evaluation of User Satisfaction
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ICDCS
2008
IEEE
15 years 4 months ago
Multi-query Optimization for Distributed Similarity Query Processing
This paper considers a multi-query optimization issue for distributed similarity query processing, which attempts to exploit the dependencies in the derivation of a query evaluati...
Yi Zhuang, Qing Li, Lei Chen 0002
AIIDE
2007
14 years 12 months ago
Interactive Storytelling: A Player Modelling Approach
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
IUI
2003
ACM
15 years 2 months ago
Self-adaptive multimodal-interruption interfaces
This work explores the use of ambient displays in the context of interruption. A multimodal interface was created to communicate with users by using two ambient channels for inter...
Ernesto Arroyo, Ted Selker
CEC
2007
IEEE
15 years 3 months ago
A cost benefit operator for efficient multi level genetic algorithm searches
— In this paper we present a novel cost benefit operator that assists multi level genetic algorithm searches. Through the use of the cost benefit operator, it is possible to dyna...
George G. Mitchell, Barry McMullin, James Decraene
IUI
2010
ACM
15 years 4 months ago
Intelligent understanding of handwritten geometry theorem proving
Computer-based geometry systems have been widely used for teaching and learning, but largely based on mouse-andkeyboard interaction, these systems usually require users to draw fi...
Yingying Jiang, Feng Tian, Hongan Wang, Xiaolong Z...