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» Dynamic Game Balancing: An Evaluation of User Satisfaction
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IEEEARES
2010
IEEE
15 years 6 months ago
Security and Usability: Analysis and Evaluation
Abstract—The differences between the fields of HumanComputer Interaction and Security (HCISec) and HumanComputer Interaction (HCI) have not been investigated very closely. Many ...
Ronald Kainda, Ivan Flechais, A. W. Roscoe
NOSSDAV
2005
Springer
15 years 5 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
INFOCOM
2009
IEEE
15 years 6 months ago
Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach
—We propose an interference-aware MAC protocol using a simple transmission strategy motivated by a gametheoretic approach. We formulate a channel access game, which considers nod...
HyungJune Lee, Hyukjoon Kwon, Arik Motskin, Leonid...
CHI
2005
ACM
16 years 1 days ago
Preliminary evaluation of the interactive drama facade
There is growing interest in technologies that support user experiences emphasizing aesthetic satisfaction and enjoyment rather than task accomplishment. Evaluating such experienc...
Rachel Lee Knickmeyer, Michael Mateas
PDP
2008
IEEE
15 years 6 months ago
Load Balancing Distributed Inverted Files: Query Ranking
Search engines use inverted files as index data structures to speed up the solution of user queries. The index is distributed on a set of processors forming a cluster of computer...
Carlos Gomez-Pantoja, Mauricio Marín