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» Dynamic Game Balancing: An Evaluation of User Satisfaction
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FLAIRS
2004
15 years 1 months ago
Concurrent Backtrack Search on DisCSPs
A distributed search algorithm for solving distributed constraint satisfaction problems (DisCSPs) is presented. The proposed algorithm is composed of multiple search processes (SP...
Roie Zivan, Amnon Meisels
CHI
2007
ACM
16 years 1 days ago
Using heart rate to control an interactive game
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Aleksi Lindblad, Mikko Jouhtio, Perttu Häm&au...
VLC
2008
146views more  VLC 2008»
14 years 11 months ago
Interactive visual analysis of geographic data on mobile devices based on dynamic queries
The capabilities of current mobile devices, especially PDAs, are making it possible to design and develop mobile applications that employ visual techniques for using geographic da...
Stefano Burigat, Luca Chittaro
AI
2012
Springer
13 years 7 months ago
Plan recognition in exploratory domains
This paper describes a challenging plan recognition problem that arises in environments in which agents engage widely in exploratory behavior, and presents new algorithms for eff...
Ya'akov Gal, Swapna Reddy, Stuart M. Shieber, Ande...
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
14 years 10 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti