A great deal of work on software maintenance focuses on source code analysis and manipulation. Code is viewed as a static entity that is – more or less – separated from the sy...
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
The well-known backpropagation (BP) derivative computation process for multilayer perceptrons (MLP) learning can be viewed as a simplified version of the Kelley-Bryson gradient f...
We introduce “fisheye menus” which apply traditional fisheye graphical visualization techniques to linear menus. This provides for an efficient mechanism to select items from ...
Allowing the student to have some control over the diagnosis inspecting and changing the model the system has made of him is a feasible approach in student modelling which tracks t...