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» Dynamic Models of Human Motion
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JVCIR
2007
157views more  JVCIR 2007»
15 years 4 months ago
Position based dynamics
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Matthias Müller, Bruno Heidelberger, Marcus H...
VR
2002
IEEE
111views Virtual Reality» more  VR 2002»
15 years 10 months ago
Reflex HMD to Compensate Lag and Correction of Derivative Deformation
A Head Mounted Display system suffers largely from the time lag between human motion and the display output. The concept of Reflex HMD to compensate for the time lag is proposed a...
Ryugo Kijima, Takeo Ojika
CVPR
2010
IEEE
16 years 1 months ago
Learning Shift-Invariant Sparse Representation of Actions
A central problem in the analysis of motion capture (Mo- Cap) data is how to decompose motion sequences into primitives. Ideally, a description in terms of primitives should fac...
Yi Li
FGR
2002
IEEE
189views Biometrics» more  FGR 2002»
15 years 10 months ago
Clustering Contextual Facial Display Sequences
We describe a method for learning classes of facial motion patterns from video of a human interacting with a computerized embodied agent. The method also learns correlations betwe...
Jesse Hoey
EMMCVPR
2001
Springer
15 years 9 months ago
Articulated Object Tracking via a Genetic Algorithm
Within a human motion analysis system, body parts are modeled by simple virtual 3D rigid objects. Its position and orientation parameters at frame t + 1 are estimated based on the ...
Jairo Rocha, Arnau Mir