Sciweavers

1851 search results - page 256 / 371
» Dynamic Models of Human Motion
Sort
View
CHI
2005
ACM
16 years 4 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
IROS
2007
IEEE
114views Robotics» more  IROS 2007»
15 years 10 months ago
Synergistic 3D limit cycle walking of an anthropomorphic biped robot
— Human walking emerges from synergy of whole body dynamics: not only legs, but also a torso, arms, and a head are compliantly connected with each other by antagonistic muscles. ...
Koh Hosoda, Kenichi Narioka
MM
2004
ACM
191views Multimedia» more  MM 2004»
15 years 9 months ago
SwarmArt: interactive art from swarm intelligence
This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligenc...
Jeffrey E. Boyd, Gerald Hushlak, Christian Jacob
IJHR
2007
104views more  IJHR 2007»
15 years 3 months ago
Upper Limb Powered Exoskeleton
—An exoskeleton is an external structural mechanism with joints and links corresponding to those of the human body. With applications in rehabilitation medicine and virtual reali...
Jacob Rosen, Joel C. Perry
FGR
2002
IEEE
155views Biometrics» more  FGR 2002»
15 years 9 months ago
Model-Based Face Tracking for View-Independent Facial Expression Recognition
Facial expression recognition is necessary for designing any realistic human-machine interfaces. Previous published facial expression recognition systems achieve good recognition ...
Salih Burak Göktürk, Carlo Tomasi, Bernd...