Sciweavers

5757 search results - page 117 / 1152
» Dynamic Policy Programming
Sort
View
150
Voted
CVGIP
2006
106views more  CVGIP 2006»
15 years 5 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
149
Voted
NIPS
2001
15 years 6 months ago
The Emergence of Multiple Movement Units in the Presence of Noise and Feedback Delay
Tangential hand velocity profiles of rapid human arm movements often appear as sequences of several bell-shaped acceleration-deceleration phases called submovements or movement un...
Michael Kositsky, Andrew G. Barto
WECWIS
2009
IEEE
198views ECommerce» more  WECWIS 2009»
15 years 11 months ago
Bridging the Gap between User Attributes and Service Policies with Attribute Mapping
—People, companies, and public authorities can now have a strong on-line presence and a huge amount of interactions on the Internet, made possible by the impressive growth of the...
Davide Cerri, Francesco Corcoglioniti
AINA
2006
IEEE
15 years 11 months ago
Adaptive Timeout Policies for Wireless Links
— A considerable body of evidence indicates that the use of reliable link layer protocols over error prone wireless links dramatically improves the performance of Internet protoc...
George Xylomenos, Christos Tsilopoulos
ATAL
2006
Springer
15 years 8 months ago
Reducing price fluctuation in continuous double auctions through pricing policy and shout improvement
Auction mechanism design is a subfield of game theory dedicated to manipulating the rules of an auction so as to achieve specific goals. The complexity of the dynamics of auctions...
Jinzhong Niu, Kai Cai, Simon Parsons, Elizabeth Sk...