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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 8 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
ICCL
1998
IEEE
15 years 7 months ago
Location-Independent Communication for Mobile Agents: A Two-Level Architecture
We study communication primitives for interaction between mobile agents. They can be classified into two groups. At a low level there are location dependent primitives that require...
Peter Sewell, Pawel T. Wojciechowski, Benjamin C. ...
FOAL
2009
ACM
15 years 9 months ago
Unweaving the impact of aspect changes in AspectJ
Aspect-oriented programming (AOP) fosters the coding of tangled concerns in separated units that are then woven together in the executable system. Unfortunately, the oblivious nat...
Luca Cavallaro, Mattia Monga
ECAI
2004
Springer
15 years 8 months ago
Combining Multiple Answers for Learning Mathematical Structures from Visual Observation
Learning general truths from the observation of simple domains and, further, learning how to use this knowledge are essential capabilities for any intelligent agent to understand ...
Paulo Santos, Derek R. Magee, Anthony G. Cohn, Dav...
PLDI
2010
ACM
15 years 7 months ago
Detecting Inefficiently-Used Containers to Avoid Bloat
Runtime bloat degrades significantly the performance and scalability of software systems. An important source of bloat is the inefficient use of containers. It is expensive to cre...
Guoqing Xu, Atanas Rountev