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ML
2006
ACM
113views Machine Learning» more  ML 2006»
14 years 11 months ago
Learning to bid in bridge
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Asaf Amit, Shaul Markovitch
AAAI
1998
15 years 29 days ago
Opponent Modeling in Poker
Poker is an interesting test-bed for artificial intelligence research. It is a game of imperfect knowledge, where multiple competing agents must deal with risk management, agent m...
Darse Billings, Denis Papp, Jonathan Schaeffer, Du...
LAMAS
2005
Springer
15 years 5 months ago
The Success and Failure of Tag-Mediated Evolution of Cooperation
Use of tags to limit partner selection for playing has been shown to produce stable cooperation in agent populations playing the Prisoner’s Dilemma game. There is, however, a lac...
Austin McDonald, Sandip Sen
ICC
2007
IEEE
124views Communications» more  ICC 2007»
15 years 6 months ago
Optimal Scheduling Policy Determination for High Speed Downlink Packet Access
— In this paper, we present an analytic model and methodology to determine optimal scheduling policy that involves two dimension space allocation: time and code, in High Speed Do...
Hussein Al-Zubaidy, Jerome Talim, Ioannis Lambadar...
UAI
2004
15 years 29 days ago
Region-Based Incremental Pruning for POMDPs
We present a major improvement to the incremental pruning algorithm for solving partially observable Markov decision processes. Our technique targets the cross-sum step of the dyn...
Zhengzhu Feng, Shlomo Zilberstein