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117
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CGI
1998
IEEE
15 years 4 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
VIS
2004
IEEE
166views Visualization» more  VIS 2004»
16 years 1 months ago
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
124
Voted
TVCG
2008
114views more  TVCG 2008»
15 years 9 days ago
Interactive Rendering of Dynamic Geometry
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...
Federico Ponchio, Kai Hormann
136
Voted
VMV
2001
168views Visualization» more  VMV 2001»
15 years 1 months ago
High-quality Volume Rendering of Adaptive Mesh Refinement Data
Adaptive mesh refinement (AMR) is a numerical simulation technique used in computational fluid dynamics (CFD). By using a set of nested grids of different resolutions, AMR combine...
Gunther H. Weber, Oliver Kreylos, Terry J. Ligocki...
SIGGRAPH
1997
ACM
15 years 4 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe