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ECCV
2002
Springer
16 years 2 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
RT
2004
Springer
15 years 5 months ago
All-Frequency Precomputed Radiance Transfer for Glossy Objects
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
PODC
2000
ACM
15 years 4 months ago
Garbage collection of timestamped data in Stampede
Stampede is a parallel programming system to facilitate the programming of interactive multimedia applications on clusters of SMPs. In a Stampede application, a variable number of...
Rishiyur S. Nikhil, Umakishore Ramachandran
ECCV
2010
Springer
15 years 5 months ago
Fast Approximate Nearest Neighbor Methods for Non-Euclidean Manifolds with Applications to Human Activity Analysis in Videos
Approximate Nearest Neighbor (ANN) methods such as Locality Sensitive Hashing, Semantic Hashing, and Spectral Hashing, provide computationally ecient procedures for nding objects...
Rizwan Chaudhry, Yuri Ivanov
104
Voted
CVPR
2005
IEEE
16 years 2 months ago
Shape Regularized Active Contour Using Iterative Global Search and Local Optimization
Recently, nonlinear shape models have been shown to improve the robustness and flexibility of segmentation. In this paper, we propose Shape Regularized Active Contour (ShRAC) that...
Tianli Yu, Jiebo Luo, Narendra Ahuja