In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
In this paper we present an approach to the scheduling and voltage scaling of low-power fault-tolerant hard real-time applications mapped on distributed heterogeneous embedded sys...
This paper deals with energy-aware real-time system scheduling using dynamic voltage scaling (DVS) for energy-constrained embedded systems that execute variable and unpredictable ...
In this paper we propose a novel scheduling framework for a real-timeenvironmentthat experiences dynamic changes. Thisframework is capable of adjusting the system workload in incr...
Hard-disk drive power consumption reduction methods focus mainly on increasing the amount of time the disk is in standby mode (disk spun down) by implementing aggressive data read...