Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
Pervasive computing is an emerging computing paradigm, which is expected to be part of our everyday life in the foreseeable future. The coordination among heterogeneous devices, s...
The demand for real-time data services in embedded systems is increasing. In these new computing platforms, using traditional buffer management schemes, whose goal is to minimize ...
We present the design, implementation, and evaluation of PROMISE, a novel peer-to-peer media streaming system encompassing the key functions of peer lookup, peer-based aggregated ...
Research on organization of Multi-Agent Systems (M.A.S.) has shown that by adapting its organization, a M.A.S. is better able to operate in dynamic environments. In this paper we ...
Mattijs Ghijsen, Wouter N. H. Jansweijer, Bob J. W...