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74
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GI
2004
Springer
15 years 3 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
74
Voted
WDAG
2009
Springer
146views Algorithms» more  WDAG 2009»
15 years 4 months ago
Dynamics in Network Interaction Games
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
Martin Hoefer, Siddharth Suri
EOR
2007
123views more  EOR 2007»
14 years 9 months ago
Dynamic programming analysis of the TV game "Who wants to be a millionaire?"
This paper uses dynamic programming to investigate when contestants should use lifelines or when they should just stop answering in the TV quiz show ‘Who wants to be a millionai...
Federico Perea, Justo Puerto
CORR
2010
Springer
142views Education» more  CORR 2010»
14 years 4 months ago
On the Benefit of Virtualization: Strategies for Flexible Server Allocation
Abstract--Virtualization technology facilitates a dynamic, demanddriven allocation and migration of servers. This paper studies how the flexibility offered by network virtualizatio...
Dushyant Arora, Anja Feldmann, Gregor Schaffrath, ...
SMC
2007
IEEE
137views Control Systems» more  SMC 2007»
15 years 3 months ago
Cooperative mixed strategy for service selection in service oriented architecture
—In Service Oriented Architecture (SOA), service brokers could find many service providers which offer same function with different quality of service (QoS). Under this condition...
Yimin Shen, Yushun Fan