Sciweavers

248 search results - page 24 / 50
» Dynamic Strategies in a Real-Time Strategy Game
Sort
View
AIIDE
2006
14 years 11 months ago
Goal-Directed Hierarchical Dynamic Scripting for RTS Games
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach f...
Anders Dahlbom, Lars Niklasson
81
Voted
PODC
2009
ACM
15 years 10 months ago
Concurrent imitation dynamics in congestion games
Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our d...
Heiner Ackermann, Petra Berenbrink, Simon Fischer,...
68
Voted
AIIDE
2007
14 years 12 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
76
Voted
LICS
2002
IEEE
15 years 2 months ago
Polarized Games
We study the comparison of dynamic semantics (games, dealing with interactions) with static semantics (dealing with results of interactions), in the spirit of Timeless Games [2]. ...
Olivier Laurent
ECAL
1999
Springer
15 years 1 months ago
Dynamical Systems Game
The “social dilemma” is a problem inherent in forming and maintaining cooperation among selfish individuals, and is of fundamental importance in the biological and social sci...
Eizo Akiyama, Kunihiko Kaneko