Sciweavers

248 search results - page 47 / 50
» Dynamic Strategies in a Real-Time Strategy Game
Sort
View
IUI
2004
ACM
15 years 3 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
SCN
2011
Springer
348views Communications» more  SCN 2011»
14 years 4 months ago
MANET QoS support without reservations
An inelastic flow is a flow with inelastic rate: i.e., the rate is fixed, it cannot be dynamically adjusted to traffic and load condition as in elastic flows like TCP. Real ti...
Soon-Young Oh, Gustavo Marfia, Mario Gerla
ROBOCUP
1999
Springer
113views Robotics» more  ROBOCUP 1999»
15 years 1 months ago
11Monkeys Description
The major purpose of our research is to study cooperative planning for multi-agent system in time-critical environment. The RoboCup simulator league is the most interesting target ...
Shuhei Kinoshita, Yoshikazu Yamamoto
SELMAS
2004
Springer
15 years 2 months ago
A Software Framework for Automated Negotiation
If agents are to negotiate automatically with one another they must share a negotiation mechanism, specifying what possible actions each party can take at any given time, when nego...
Claudio Bartolini, Chris Preist, Nicholas R. Jenni...
68
Voted
ICCBR
2010
Springer
15 years 1 months ago
Imitating Inscrutable Enemies: Learning from Stochastic Policy Observation, Retrieval and Reuse
In this paper we study the topic of CBR systems learning from observations in which those observations can be represented as stochastic policies. We describe a general framework wh...
Kellen Gillespie, Justin Karneeb, Stephen Lee-Urba...