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» Dynamic Strategies in a Real-Time Strategy Game
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ROBOCUP
2001
Springer
138views Robotics» more  ROBOCUP 2001»
15 years 2 months ago
Interpretation of Spatio-temporal Relations in Real-Time and Dynamic Environments
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
Andrea Miene, Ubbo Visser
92
Voted
FLAIRS
2008
14 years 12 months ago
Learning Continuous Action Models in a Real-Time Strategy Environment
Although several researchers have integrated methods for reinforcement learning (RL) with case-based reasoning (CBR) to model continuous action spaces, existing integrations typic...
Matthew Molineaux, David W. Aha, Philip Moore
97
Voted
GAMEON
2008
14 years 11 months ago
HACCS: A Hierarchical Approach to Continuum Crowd Simulation
g the Fitness Landscape of an Abstract Real-Time Strategy Game David Keaveney and Colm O'Riordan ............................................................... 51
Christopher Mitchell Deeb, Xin Li
ATAL
2008
Springer
14 years 11 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
COMPSAC
2004
IEEE
15 years 1 months ago
Real-Time Strategy and Practice in Service Grid
The emerging service grids bring together various distributed application-level services to a `market' for clients to request and enable the integration of services across di...
Hai Jin, Hanhua Chen, Jian Chen, Ping Kuang, Li Qi...