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» Dynamic Strategies in a Real-Time Strategy Game
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FSEN
2009
Springer
15 years 1 months ago
Verification, Performance Analysis and Controller Synthesis for Real-Time Systems
This note aims at providing a concise and precise Travellers Guide, Phrase Book or Reference Manual to the timed automata modeling formalism introduced by Alur and Dill [7, 8]. The...
Uli Fahrenberg, Kim G. Larsen, Claus R. Thrane
CIG
2005
IEEE
15 years 3 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
ICCS
2004
Springer
15 years 3 months ago
Dynamic-Data-Driven Real-Time Computational Mechanics Environment
Abstract. The proliferation of sensor networks in various areas of technology has enabled real-time behavioral monitoring of various physical systems in various length and time sca...
John Michopoulos, Charbel Farhat, Elias N. Houstis
RT
2001
Springer
15 years 2 months ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Wojciech Matusik, Chris Buehler, Leonard McMillan
PG
2007
IEEE
15 years 3 months ago
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...