Sciweavers

248 search results - page 8 / 50
» Dynamic Strategies in a Real-Time Strategy Game
Sort
View
RTCSA
2005
IEEE
15 years 3 months ago
Feedback Control Static Scheduling for Real-Time Distributed Embedded Systems
This paper presents an implementation of feedback control strategy on distributed static scheduling. The static schedule is created taking into account the average execution times...
Tolga Ayav, Yves Sorel
IJVR
2007
110views more  IJVR 2007»
14 years 9 months ago
Real Time Animation and Illumination in Ancient Roman Sites
—The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, G...
ECRTS
2004
IEEE
15 years 1 months ago
Maintaining Data Freshness in Distributed Real-Time Databases
Many real-time systems need to maintain fresh views which are derived from shared data that are distributed among multiple sites. When a base data item changes, all derived views ...
Yuan Wei, Sang Hyuk Son, John A. Stankovic
ISDA
2010
IEEE
14 years 7 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
IEEEARES
2008
IEEE
15 years 4 months ago
RTQG: Real-Time Quorum-based Gossip Protocol for Unreliable Networks
We consider scheduling real-time tasks in the presence of message loss and Byzantine node failures in unreliable networks. We present scheduling algorithms called RTQG and RTQG-B....
Bo Zhang, Kai Han, Binoy Ravindran, E. Douglas Jen...