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CGA
2008
15 years 4 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
COR
2010
124views more  COR 2010»
15 years 4 months ago
On tandem blocking queues with a common retrial queue
We consider systems of tandem blocking queues having a common retrial queue. The model represents dynamics of short TCP transfers in the Internet. Analytical results are available...
Konstantin Avrachenkov, Uri Yechiali
CGF
2008
124views more  CGF 2008»
15 years 4 months ago
Real-time Animation of Sand-Water Interaction
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely b...
Witawat Rungjiratananon, Zoltan Szego, Yoshihiro K...
COMCOM
2008
72views more  COMCOM 2008»
15 years 4 months ago
Stochastic analysis of the interplay between object maintenance and churn
Due to the prevalence of peer dynamics (i.e., churn), object maintenance becomes a fundamental issue in peer-to-peer storage systems. Although quite a few prototypes have been des...
Di Wu, Ye Tian, Kam-Wing Ng, Anwitaman Datta
COMCOM
2008
112views more  COMCOM 2008»
15 years 4 months ago
A game-theoretic analysis of wireless access point selection by mobile users
A user located in a congested area of a wireless LAN may benefit by moving to a less-crowded area and using a less-loaded access point. This idea has gained attention from research...
Kimaya Mittal, Elizabeth M. Belding, Subhash Suri
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