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IASTEDSE
2004
14 years 11 months ago
Mobile, on demand access of service-annotated 3D maps
The ever-increasing capabilities (processing power, memory, connectivity, display, etc.) of personal devices such as PDAs and mobile phones, as well as their convergence, have ena...
Michael Przybilski, Stefano Campadello, Titos Sari...
WSCG
2004
161views more  WSCG 2004»
14 years 11 months ago
Data Visualization Using Hardware Accelerated Spline Interpolation
We present our method of real-time rendering of grid-structured data. The method uses bicubic spline interpolation running on common current graphics hardware to map the values to...
Petr Kadlec, Marek Gayer, Pavel Slavík
WSCG
2003
145views more  WSCG 2003»
14 years 11 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
CGF
2008
114views more  CGF 2008»
14 years 10 months ago
Real-time Shading with Filtered Importance Sampling
We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter f...
Jaroslav Krivánek, Mark Colbert

Book
5396views
16 years 8 months ago
Markov Random Field Modeling in Computer Vision
Markov random field (MRF) theory provides a basis for modeling contextual constraints in visual processing and interpretation. It enables us to develop optimal vision algorithms sy...
Stan Z. Li