This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
We present a method for real-time image based simulation of gaseous material such as fire and smoke. We model the kinematics of these phenomena by a mass-spring system, and their ...
We investigate two important, common fluid flow patterns from computational fluid dynamics (CFD) simulations, namely, swirl and tumble motion typical of automotive engines. We stu...
When classifying high-dimensional sequence data, traditional methods (e.g., HMMs, CRFs) may require large amounts of training data to avoid overfitting. In such cases dimensional...
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...