Abstract-- This paper investigates the TCP dynamics and performance over proxies that shorten the TCP feedback loop by segmenting the end-to-end connection. Such proxies are often ...
In this paper, we propose a novel dense depth recovery method for a trinocular video sequence. Specifically, we contribute a novel trinocular stereo matching model, which can eff...
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
"This paper presents an efficient algorithm for solving one sort of region-based active contour models, i.e. the active contours without edges model. We develop the link betwe...
A scene can be defined as one of the subdivisions of a play in which the setting is fixed, or when it presents continuous action in one place. We propose a novel two-pass algorith...