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SPIESR
1998
190views Database» more  SPIESR 1998»
15 years 4 months ago
NeTra-V: Toward an Object-Based Video Representation
We present here a prototype video analysis and retrieval system, called NeTra-V, that is being developed to build an object-based video representation for functionalities such as s...
Yining Deng, Debargha Mukherjee, B. S. Manjunath
115
Voted
UIST
2006
ACM
15 years 8 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
DAGSTUHL
2010
15 years 4 months ago
Streaming Aerial Video Textures
We present a streaming compression algorithm for huge time-varying aerial imagery. New airborne optical sensors are capable of collecting billion-pixel images at multiple frames p...
Christopher S. Co, Mark A. Duchaineau, Kenneth I. ...
135
Voted
DICTA
2003
15 years 4 months ago
Motion Field Estimation for Temporal Textures
This paper presents a novel approach for estimating the flow fields of dynamic temporal textures whose motion differs radically from that of rigid bodies. Our approach is based o...
David Edwards, Johnny T. Chang, Lin Shi, Yizhou Yu
131
Voted
CGF
2004
98views more  CGF 2004»
15 years 2 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...