Traditional background modeling and subtraction methods have a strong assumption that the scenes are of static structures with limited perturbation. These methods will perform poo...
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
Abstract— There is a clear trend of future embedded systems in moving toward wireless, multimedia, multi-functional and ubiquitous applications. This emerges new challenges in th...
In the last two decades the problem of accurately capturing the geometry of an object was extensively studied, while the acquisition of high-quality textures only in recent years ...
Authors' version: This paper presents a novel approach to obtain plausible soft shadows for complex dynamic scenes and a rectangular light source. We estimate the lights occl...