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VRML
2010
ACM
15 years 1 months ago
Shadow maps and projective texturing in X3D
We propose a number of X3D extensions to enable shadows in the virtual worlds. Our higher-level extensions are an easy way to request shadows independently of their implementation...
Michalis Kamburelis
PAMI
2010
242views more  PAMI 2010»
14 years 8 months ago
Spatiotemporal Saliency in Dynamic Scenes
—A spatiotemporal saliency algorithm based on a center-surround framework is proposed. The algorithm is inspired by biological mechanisms of motion-based perceptual grouping and ...
Vijay Mahadevan, Nuno Vasconcelos
VISUALIZATION
2000
IEEE
15 years 2 months ago
Hardware-accelerated texture advection for unsteady flow visualization
Particle tracking in liquid and gaseous fluids is a very useful technique to better understand flow dynamics. In this paper, we develop a novel algorithm to track a dense collecti...
Bruno Jobard, Gordon Erlebacher, M. Yousuff Hussai...
VR
2003
IEEE
164views Virtual Reality» more  VR 2003»
15 years 3 months ago
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
An Augmented Virtual Environment (AVE) fuses dynamic imagery with 3D models. The AVE provides a unique approach to visualize and comprehend multiple streams of temporal data or im...
Ulrich Neumann, Suya You, Jinhui Hu, Bolan Jiang, ...
SIGGRAPH
1998
ACM
15 years 1 months ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...