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JAR
2006
103views more  JAR 2006»
14 years 10 months ago
A Framework for Verifying Bit-Level Pipelined Machines Based on Automated Deduction and Decision Procedures
We describe an approach to verifying bit-level pipelined machine models using a combination of deductive reasoning and decision procedures. While theorem proving systems such as AC...
Panagiotis Manolios, Sudarshan K. Srinivasan
84
Voted
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
14 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
SIGGRAPH
2010
ACM
15 years 2 months ago
Robust physics-based locomotion using low-dimensional planning
This paper presents a physics-based locomotion controller based on online planning. At each time-step, a planner optimizes locomotion over multiple phases of gait. Stance dynamics...
Igor Mordatch, Martin de Lasa, Aaron Hertzmann
PVLDB
2010
129views more  PVLDB 2010»
14 years 8 months ago
AXART - Enabling Collaborative Work with AXML Artifacts
The workflow models have been essentially operation-centric for many years, ignoring almost completely the data aspects. Recently, a new paradigm of data-centric workflows, call...
Bogdan Marinoiu, Serge Abiteboul, Pierre Bourhis, ...
CA
2003
IEEE
15 years 3 months ago
Language-Driven Nonverbal Communication in a Bilingual Conversational Agent
This paper describes an animated conversational agent called Kare1 which integrates a talking head interface with a linguistically motivated human-machine dialogue system. The age...
Scott A. King, Alistair Knott, Brendan McCane