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VRST
2003
ACM
15 years 8 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
CCGRID
2008
IEEE
15 years 10 months ago
Xen-Based HPC: A Parallel I/O Perspective
Virtualization using Xen-based virtual machine environment has yet to permeate the field of high performance computing (HPC). One major requirement for HPC is the availability of ...
Weikuan Yu, Jeffrey S. Vetter
116
Voted
ICPR
2002
IEEE
16 years 4 months ago
Interaction-Centric Modelling for Interactive Virtual Worlds: The APIA Approach
al modelling studies the different abstraction methods of the real world. The conception and the execution of virtual worlds depend strongly of the type of conceptual models. Exis...
Denis Laurendeau, Denis Poussart, François ...
129
Voted
FCCM
2004
IEEE
144views VLSI» more  FCCM 2004»
15 years 7 months ago
Efficient Execution of Process Networks on a Reconfigurable Hardware Virtual Machine
In this paper we present a novel use of an FPGA as a computing element for streaming based application. We investigate the virtualized execution of dynamic reconfigurable tasks. We...
Matthias Dyer, Marco Platzner, Lothar Thiele
FIDJI
2004
Springer
15 years 9 months ago
Task-Based Access Control for Virtual Organizations
Abstract. GOLD (Grid-based Information Models to Support the Rapid Innovation of New High Value-Added Chemicals) is concerned with the dynamic formation and management of virtual o...
Panos Periorellis, Savas Parastatidis