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ICS
1999
Tsinghua U.
15 years 8 months ago
Improving virtual function call target prediction via dependence-based pre-computation
We introduce dependence-based pre-computation as a complement to history-based target prediction schemes. We present pre-computation in the context of virtual function calls (v-ca...
Amir Roth, Andreas Moshovos, Gurindar S. Sohi
C5
2004
IEEE
15 years 8 months ago
Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environm
Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into t...
Julian Lombardi, Mark P. McCahill
UIST
1991
ACM
15 years 7 months ago
On temporal-spatial realism in the virtual reality environment
The Polhemus Isotrak is often used as an orientation and position tracking device in virtual reality environments. When it is used to dynamically determine the user's viewpoi...
Jiandong Liang, Christopher D. Shaw, Mark Green
AINA
2006
IEEE
15 years 6 months ago
DiVES: A Distributed Support for Networked Virtual Environments
This paper presents DiV ES, a distributed support for the development of networked Distributed Virtual Environments. DiV ES exploits the publish subscribe interaction model to def...
A. Bonotti, Luca Genovali, Laura Ricci
HCI
2007
15 years 5 months ago
Can Virtual Humans Be More Engaging Than Real Ones?
: Emotional bonds don’t arise from a simple exchange of facial displays, but often emerge through the dynamic give and take of face-to-face interactions. This article explores th...
Jonathan Gratch, Ning Wang, Anna Okhmatovskaia, Fr...