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IPPS
2003
IEEE
15 years 9 months ago
A GRASP-Based Algorithm for Solving DVE Partitioning Problem
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
Pedro Morillo, Marcos Fernández
ACPC
1999
Springer
15 years 8 months ago
MPI-parallelized Radiance on SGI CoW and SMP
For lighting simulations in architecture there is the need for correct illumination calculation of virtual scenes. The Radiance Synthetic Imaging System delivers an excellent solut...
Roland Koholka, Heinz Mayer, Alois Goller
VC
2008
138views more  VC 2008»
15 years 4 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
JAVA
1999
Springer
15 years 8 months ago
Performance Measurement of Dynamically Compiled Java Executions
CT With the development of dynamic compilers for Java, Java’s performance promises to rival that of equivalent C/C++ binary executions. This should ensure that Java will become t...
Tia Newhall, Barton P. Miller
CORR
2010
Springer
189views Education» more  CORR 2010»
15 years 4 months ago
An Optimal Dynamic Mechanism for Multi-Armed Bandit Processes
We consider the problem of revenue-optimal dynamic mechanism design in settings where agents' types evolve over time as a function of their (both public and private) experien...
Sham M. Kakade, Ilan Lobel, Hamid Nazerzadeh