A scene can be defined as one of the subdivisions of a play in which the setting is fixed, or when it presents continuous action in one place. We propose a novel two-pass algorith...
We investigate the problem of learning the structure of an articulated object, i.e. its kinematic chain, from feature trajectories under affine projections. We demonstrate this po...
This paper presents a general method for segmenting a vector valued sequence into an unknown number of subsequences where all data points from a subsequence can be represented wit...
Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes...
Moshe Blank, Lena Gorelick, Eli Shechtman, Michal ...
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...