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ACMACE
2007
ACM
15 years 6 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
CHI
2007
ACM
15 years 6 months ago
Follow the reader: filtering comments on slashdot
Large-scale online communities need to manage the tension between critical mass and information overload. Slashdot is a news and discussion site that has used comment rating to al...
Cliff Lampe, Erik W. Johnston, Paul Resnick
122
Voted
CANDC
2009
ACM
15 years 5 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
CODES
2009
IEEE
15 years 5 months ago
TotalProf: a fast and accurate retargetable source code profiler
Profilers play an important role in software/hardware design, optimization, and verification. Various approaches have been proposed to implement profilers. The most widespread app...
Lei Gao, Jia Huang, Jianjiang Ceng, Rainer Leupers...
136
Voted
CSE
2009
IEEE
15 years 5 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava