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141
Voted
CGF
2004
98views more  CGF 2004»
15 years 3 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
150
Voted
ESSLLI
2009
Springer
15 years 1 months ago
A Salience-Driven Approach to Speech Recognition for Human-Robot Interaction
We present an implemented model for speech recognition in natural environments which relies on contextual information about salient entities to prime utterance recognition. The hyp...
Pierre Lison
INFOCOM
1997
IEEE
15 years 7 months ago
Server Selection Using Dynamic Path Characterization in Wide-Area Networks
Replication is a commonly proposed solution to problems of scale associated with distributed services. However, when a service is replicated, each client must be assigned a server...
Robert L. Carter, Mark Crovella
PERCOM
2004
ACM
16 years 3 months ago
Towards Scalable P2P Computing for Mobile Ad Hoc Networks
In mobile ad hoc networks, nodes interact peer-to-peer. They self-organize, share workloads and provide services that they also use. There are middleware platforms, designed for t...
Marco Conti, Enrico Gregori, Giovanni Turi
139
Voted
ATAL
2007
Springer
15 years 7 months ago
Joint conversation specification and compliance
Formal specifications of protocol-oriented agent interactions have focused mainly on the semantics of the constituent agent communication language (ACL). We argue that a proper th...
Shamimabi Paurobally, Michael Wooldridge